Pallade Veneta - Video game hub Japan confronts problem of addiction

Video game hub Japan confronts problem of addiction


Video game hub Japan confronts problem of addiction
Video game hub Japan confronts problem of addiction / Photo: Yuichi YAMAZAKI - AFP/File

From Super Mario to Final Fantasy, Japan has long been synonymous with gaming, but some experts and parents fear a growing addiction problem is going unaddressed.

Change text size:

While nearby nations like China and South Korea have imposed drastic restrictions on youth gaming in recent years -- with mixed results -- some Japanese families feel they are being left to deal with the issue on their own.

Each month, a group meets in Tokyo to swap stories and strategies for tackling their children's gaming habits.

"My only comfort is that he has been keeping his promise to stay offline overnight," one father says, as another confides their child has been attending a rehab day camp.

The group's founder, Sakiko Kuroda, says children in Japan now start playing video games early in primary school, and pandemic restrictions mean many are playing for longer.

Many parents do not know how to deal with the issue, and there is "a lack of action by the government and the gaming industry," said Kuroda, who started the group in 2019 as an informal meet-up.

"People come from across the country to take part, as this kind of self-help gathering is rare in Japan."

The World Health Organization describes "gaming disorder" as behaviour that results in "significant impairment" of areas like relationships, education or work, and lasts at least a year.

As gaming can overlap with other online activities like social media use, it is hard to quantify the problem, though anecdotal evidence from doctors suggests more families in Japan are worried -- particularly since the pandemic.

- 'Playing all night' -

An education ministry survey this April showed that 17 percent of children aged six to 12 spend more than four hours a day gaming -- up from nine percent in 2017, with a similar jump seen among those aged 12 to 15.

"Games have clever systems to lure people into continuing to play... including constantly updated apps and virtual money," said Mia Itoshiro, who works with a group that gives seminars on preventing gaming addiction.

"Parents are increasingly consulting us saying 'my children can't go to school because they're tired after playing all night'."

China in November announced it had "solved" youth gaming addiction by limiting the time children can play online games to just three specified hours a week, enforced through facial recognition software and ID registration.

Meanwhile, South Korea last year removed a decade-long ban on PC-based online gaming for children under 16 between midnight and 6:00 am, which local media had branded outdated and ineffective.

Japan has had no similar rules, and even a much-debated 2020 local ordinance that banned under-18s from playing more than an hour on weekdays had no enforcement mechanism.

Parents and experts say gaming can tip into obsessive behaviour in children because of other problems, including Covid-related stress or bullying.

The mother of a 13-year-old girl told AFP that video games became a "lifeline" for her daughter when she was struggling at school.

When she tried to take away the girl's tablet, her daughter, then 10, replied: "If you deprive me of this, I'd want to die."

"I was shocked to hear her say something like that," the mother said.

Others who have experienced gaming addiction also say it became a lifeline for them during times of struggle.

- Underlying problems -

Takahisa Masuda, now a 46-year-old social worker, plunged into gaming as a bullied middle school student, and he believes the escape mechanism saved his life.

"I had thought about killing myself, but I wanted to finish Dragon Quest," Masuda told AFP.

By the time he had, he felt strong enough to face his tormentors, and he committed to his studies, eventually realising his goal of working in the gaming industry.

So, while parents are often inclined to ban gaming or remove devices, Susumu Higuchi, a doctor and director of the Kurihama Medical and Addiction Centre, instead offers children counselling to tackle underlying problems.

His clinic also provides offline activities from art and cooking to sports, intended to open patients up to other hobbies and social situations.

He wants the government and industry to do more to prevent children from becoming addicted in the first place.

"Discussing gaming and online tools requires a balance," Higuchi said.

"But at the moment it seems to me that measures to rein in the negative aspects are dwarfed by the promotion of gaming."

E.Magrini--PV

Featured

Seacliff Healthcare Seeks Specialist GP in Thirroul

Seacliff Healthcare, located in the Illawarra region of New South Wales, is seeking a Specialist General Practitioner to join its team. The practice, situated near Thirroul village station, currently supports five GPs and has capacity for additional medical staff with onsite pathology and allied health services.

India proposes more import entry points for drugs and medical devices

New Delhi The Union Health Ministry has proposed expanding the network of authorised import gateways for drugs, medical devices and cosmetics by adding several inland container depots, a special economic zone and an international airport to facilitate faster clearance and improve supply chain efficiency. The proposed amendment to Rule 43A of the Drugs Rules, 1945, seeks to include additional entry points in Haryana, Uttar Pradesh, Gujarat, Telangana and Karnataka, as reported by a gazette notification issued by the

Why Pregnancy Cost Estimates Fail: A Family’s $9,000 Surprise

Grace Griffin thought she had calculated her pregnancy expenses accurately until bills exceeded $9,000—more than triple her insurer’s estimate. Her experience highlights a systemic failure in healthcare transparency, as federal rules designed to provide accurate cost predictions remain unimplemented. With maternity billing codes set to change next year, experts urge parents to master insurance details and verify every bill.

Kuwait inspectors destroy 115 kilograms of unverified meat in Farwaniya

KUWAIT: The Public Authority for Food and Nutrition (PAFN) issued nine violation reports and destroyed 115 kilograms of meat of unknown origin during an inspection tour of food establishments in Farwaniya Governorate, the authority announced on Monday. The tour was carried out by the authority’s Farwaniya food inspection department.

Change text size: